AI Insights · Timothy · July 2022
Top 5 PvP Games on Android in Chile for Q2 2022
Discover how the top 5 PvP games performed on the Android platform in Chile during Q2 2022, with insights on downloads, revenue, and active users.
In the second quarter of 2022, the top 5 PvP games on the Android platform in Chile showcased impressive performance metrics, according to data from Sensor Tower. Here’s a detailed look at the weekly downloads, revenue, and active users for each game.
Stumble Guys from Scopely saw a significant increase in weekly revenue, peaking at approximately $26K by the end of June. Weekly downloads also exhibited a steady rise, reaching around 64.6K in the last week of the quarter. The game maintained a consistent growth in weekly active users, which escalated from about 205.7K at the beginning of April to over 534K by the end of June.
Subway Surfers by SYBO Games had a varied revenue trend, with weekly earnings reaching a peak of $2.4K towards the end of May. The game’s weekly downloads saw a slight dip, concluding the quarter with approximately 25.2K. However, weekly active users displayed a stable increase, growing from roughly 224K in late March to 470K by the end of June.
Roblox from Roblox Corporation maintained a strong revenue stream, with weekly earnings around $33K by the end of June. Weekly downloads saw a substantial rise, ending the quarter at approximately 34.3K. The game’s weekly active users remained robust, with figures fluctuating around 1.6M throughout the quarter, peaking at about 1.7M in the final week of June.
Pou by Zakeh experienced modest weekly revenue, maintaining figures around $200-$500. Weekly downloads showed a declining trend, ending the quarter with approximately 18.8K. The game’s weekly active users also witnessed a decrease, dropping from about 869K in late March to roughly 653K by the end of June.
Sonic Forces: PvP Battle Race from SEGA saw its weekly revenue peak at approximately $1.9K at the end of May. Weekly downloads fluctuated, ending the quarter with about 16.3K. The game’s weekly active users maintained a relatively stable trend, with figures hovering around 100K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.